Zmodeler Now

Information on how it compares to (like Blender or 3ds Max)? Best practices for hard surface modeling ?

Define sharp edges to maintain crisp corners when using subdivision, without needing extra geometry.

Easily add resolution to your model by inserting single or multiple edge loops across the mesh. ZModeler

(often referring to the ZModeler brush in ZBrush, or the separate ZModeler software) is a specialized polygonal modeling system geared towards hard-surface, low-poly, and precision modeling within Maxon ZBrush . Core Functionality

This system works in tandem with ZModeler, allowing you to preview a smooth, high-resolution mesh while you edit the low-poly base in real-time. Specialized Actions Information on how it compares to (like Blender or 3ds Max)

A versatile, all-in-one tool that allows you to extrude, pull, push, add, remove, or merge geometry in one click-and-drag action.

Right-clicking or pressing the spacebar while hovering over a component (point, edge, or face) brings up a customized menu of available actions for that specific type of element. Easily add resolution to your model by inserting

While ZBrush is known for high-poly sculpting, ZModeler is designed to work efficiently on low-polygon meshes to create base geometry that can later be subdivided. Top Modeling Features