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: The game moved away from the "Strong/Weak" modifiers of 2009 to a more contextual system.
While not a "menu-based" tutorial, the modes serve as installment-based tutorials for specific match types. wwe-smackdown-vs-raw-2010-installments-tutorials
The primary hub for learning the ropes is the . Unlike modern games that use pop-up overlays, 2010 used an interactive gym environment. : The game moved away from the "Strong/Weak"
: It added "Diving Finishers" to the existing "Front Grapple" finishers. wwe-smackdown-vs-raw-2010-installments-tutorials