Wayfinder's Guide To Eberron Page

People with bestial heritage who can "shift" into a more feral form.

Low-level arcane power is integrated into everyday life, powering lightning rails (trains), elemental airships , and street lanterns.

Magical birthmarks that grant hereditary power to the great merchant Houses of Khorvaire. The guide details 12 standard marks and the unpredictable, dangerous Aberrant Dragonmarks . Wayfinder's Guide to Eberron

The guide emphasizes that Eberron is a world where magic is "wide, but not deep".

Stories often revolve around gray morality, cinematic action, and deep-seated conspiracies. People with bestial heritage who can "shift" into

Humans bonded to alien spirits, providing psionic resistance.

The setting is fixed a few years after a century-long global conflict, leaving a world scarred by tension and the mysterious "Mourning" that destroyed an entire nation. Iconic Player Options The guide details 12 standard marks and the

The (WGtE) is a digital-first "living document" created by setting creator Keith Baker to introduce the world of Eberron to Dungeons & Dragons 5th Edition. Unlike traditional encyclopedic setting guides, it focuses on the flavor, themes, and core mechanical anchors needed to immediately start playing in this "magitech" world of pulp adventure and neo-noir intrigue. Core Setting Themes