: Features a "fullness" (satiety) system where the character must eat to maintain energy, and a temperature system that affects crop growth.
The story of follows a young protagonist who leaves an orphanage after an adulthood ceremony to embark on a journey. After an accident that leaves them with amnesia , they are taken in by the kind head of a dilapidated, struggling village. The player's goal is to revitalize the town, which is currently facing the threat of demolition, and bring hope back to its disillusioned residents. Core Story Elements
: You must restore broken buildings, establish festivals, and attract tourists to increase the town's demand for supplies.

