Гђђvrгђ‘physical Exam / Г‚¤г‚їг‚єгѓ©иє«дѕ“жё¬е®љ... Apr 2026
: At a standard price of $19.99 , many feel the content is too lean, especially since it's a single-scenario experience. Verdict
: According to Sensor Tower stats , the average playtime is only about 0.6 hours . Once the novelty of the medical exam scenario wears off, there isn't much "game" left to explore. : At a standard price of $19
: It utilizes realistic hand tracking and OpenXR (SteamVR) support, which makes the "exam" feel more tactile and responsive than standard controller-based adult titles. : It utilizes realistic hand tracking and OpenXR
(developed by SK Soft) is a VR-exclusive simulation game that attempts to blend a medical exam theme with intimate interactions. While it features some modern VR tech, it currently holds a Mixed rating on Steam due to technical hurdles and limited depth. The Good: Immersion & Tech The Good: Immersion & Tech
Oops, sorry – one more quick question. It seems like my deck is not being shuffled between plays – we are seeing the same response cards each time we play. (There are many more response cards available.) How could I work around this? Thanks again!
Gwen
Hmm, I’m not sure about this — when you say “between plays”, do you mean that you’re playing the game (with multiple rounds each time) several times, with the same students? Are you starting a new game as soon as the previous one ends? Perhaps the solution might be to create a new game and have players re-join after the first game is over?
Thank you so much for this incredibly helpful post! I have a quick question about playing the game in Zoom breakout rooms – can you use the same card deck for each game (going on simultaneously) or do you need to use different card decks? Thank you very much,
Gwen
Thank you for commenting! You can definitely use the same card deck multiple times, but you need to create a new game with that card deck for each room. (I even share my card decks with other teachers, who can use them simultaneously with me.)