University Of Problems [v1.1.0 Basic] -

def manage_sleep_schedule(self): # Simulate managing sleep schedule pass

while True: print("1. Attend class") print("2. Interact with student") print("3. Manage sleep schedule") choice = input("> ") if choice == "1": player.attend_class("lecture") elif choice == "2": player.interact_with_student("Jane") elif choice == "3": player.manage_sleep_schedule() University of Problems [v1.1.0 Basic]

Assignments are timed challenges that require problem-solving and critical thinking. Players have a limited amount of time to complete each assignment, and their performance depends on their skills, personality traits, and decision-making. Manage sleep schedule") choice = input("> ") if

def complete_lab_challenge(self): # Simulate completing a lab challenge pass The game mechanics can be implemented using object-oriented

class Player: def __init__(self, name, major, personality_traits): self.name = name self.major = major self.personality_traits = personality_traits self.sanity = 100 self.happiness = 100

The game can be implemented using a Python-based text adventure game framework. The game mechanics can be implemented using object-oriented programming and random events.

def add_class(self, class_type): self.classes.append(class_type)