: If a player is disconnected, the hub can automatically reconnect them to the same server and re-enable their last-used toggles (e.g., Auto-Farm or ESP).
: A dedicated tab that lists all 5+ supported games, allowing users to switch scripts without having to manually find and execute a new loadstring. Technical Implementation Suggestion Unique Hub v2
This feature would allow players to save specific game coordinates, inventory snapshots (if supported by the script), and UI configurations across different server sessions. : If a player is disconnected, the hub
: Allow users to save their custom UI themes (colors, transparency, font styles) to a local JSON file or online repository so their "Unique Hub" look is consistent everywhere. : Allow users to save their custom UI
To build this, you can utilize ModuleScripts to handle data storage. By using writefile and readfile functions (standard in most modern executors), you can create a settings.json file in the executor's workspace folder to store these persistent states.
For , a solid feature to introduce is a Global Teleport & Game-State Saver . Since this hub already supports multiple games and a custom UI library , a "solid" feature should focus on improving the transition between these experiences and preserving user settings. Proposed Feature: Universal Session Manager
: Enable users to save custom 3D coordinates (Vector3) with unique names. These points should persist even after leaving the server and re-injecting the hub.