Syslx Mod Menu Guide

Menus like this are often toggled using keyboard shortcuts, such as the F10 key or specific numpad keys (e.g., dash or asterisk ).

Includes features to prevent other modders from crashing your game, "caging" your character, or corrupting your account data. SYSLX MOD MENU

Using mod menus violates the game's Terms of Service (ToS) . While some menus claim to be "undetectable," publishers like Take-Two Interactive frequently shut down popular menus and ban associated accounts. Menus like this are often toggled using keyboard

Third-party software can contain backdoors or harmful code. Experts generally advise that no mod menu is entirely safe and to only trust code from reputable sources. While some menus claim to be "undetectable," publishers

Check out this visual overview of the SYSLX mod menu and its features in action:

The SYSLX menu provides a wide array of tools typically found in high-end mod menus:

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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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