: The main shader file that calculates bounced lighting and ambient occlusion.
: Simulates light bouncing multiple times for more realistic interior illumination. RTGI_Pack (03-04-2023).zip
If you'd like, I can help you for a specific game or troubleshoot why the depth buffer isn't showing up. Which game are you planning to use this with? : The main shader file that calculates bounced
: This is a very "heavy" shader. Expect a significant drop in FPS (often 20-40% ) depending on your resolution and GPU power. Which game are you planning to use this with
: Since it is a post-process effect, it can only trace light for objects currently visible on your screen. Objects behind the camera or off-screen will not cast rays.
: A setting that helps the shader "guess" the back-side of objects to prevent light leaking.
: Often includes the qUINT common files required for the shaders to interface with ReShade correctly. ✨ Key Features of the March 2023 Release
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