-- Simple Bouncing Logic local part = script.Parent part.Velocity = Vector3.new(0, 500, 0) -- Higher value = Higher bounce Use code with caution. How to make a working trampoline - Community Tutorials
The base mechanic of a trampoline script often targets the property to ensure a consistent upward force:
: Directly modifies the Humanoid.JumpPower or Humanoid.JumpHeight properties to reach higher levels faster. Roblox Script - Trampoline Towers | Disable Ant...
: Automatically triggers the trampoline's "Touched" event or modifies the AssemblyLinearVelocity to propel the player upward without manual input.
: By accessing the game's metatable, scripts can modify the __index or __newindex methods. This ensures that when the anti-cheat asks for the player's "WalkSpeed," the script returns a "normal" value (like 16) even if the player is moving much faster. -- Simple Bouncing Logic local part = script
: Explorers like Dex are used to find specific anti-cheat folders (e.g., in StarterPlayerScripts or Backpack ). The bypass script then programmatically disables or deletes these local scripts.
: Using getconnections , scripts can find the .Changed signal of sensitive properties like HumanoidRootPart.Position and disable the functions connected to them, preventing the anti-cheat from "seeing" the movement. 3. Core Trampoline Logic (Example) : By accessing the game's metatable, scripts can
In games like Trampoline Towers, anti-cheat systems often monitor rapid movement or unexpected jump heights. Scripts typically disable these systems using these methods: