π Always use Server-Side Validation for kills. If you handle damage on the Client, hackers will easily "kill-all" by firing the event for every player at once. If you'd like, I can help you with: Writing a Round Timer system Creating a Map Voting UI Setting up DataStores to save player wins/kills Which part should we build next ?
Use a While true do loop to check if the Murderer is still alive or if all Sheriffs/Innocents are eliminated. Roblox Script -- Murderer vs. Sheriffs | Kill A...
Give the Knife tool only to the Murderer and Revolvers only to Sheriffs. π Always use Server-Side Validation for kills
local tool = script.Parent local damage = 100 -- Instant kill tool.Activated:Connect(function() local character = tool.Parent local humanoid = character:FindFirstChildOfClass("Humanoid") -- Animation trigger (optional) -- humanoid:LoadAnimation(script.AttackAnim):Play() tool.Handle.Touched:Connect(function(hit) local enemy = hit.Parent:FindFirstChild("Humanoid") if enemy and enemy.Parent.Name ~= character.Name then enemy.Health = 0 print(character.Name .. " killed " .. enemy.Parent.Name) end end) end) Use code with caution. Copied to clipboard π‘οΈ The Sheriff Script Use a While true do loop to check
If the Sheriffs die, script a way for an "Innocent" to pick up the dropped gun.