Plik: Nearly.dead.zip ... -

Ensure it has a unique name (e.g., "id": "custom_machete" ).

Place walls, floors, and loot spawns to build your environment. 4. Implementation Once your "piece" is finished: Plik: Nearly.Dead.zip ...

Repack the files (or keep them in the designated /mods folder). Ensure it has a unique name (e

Unzip the file and look for the following formats to determine what you can create: "id": "custom_machete" ). Place walls

Launch the game to test if your new item or map appears correctly.

Usually contain data for items, NPCs, or game logic. You can edit these to change stats or behaviors.

Adjust the "damage" , "weight" , or "durability" values.