Pitfall! (1982) (activision) -

Activision famously offered a physical incentive for high achievers. Players who scored could take a photo of their TV screen and mail it to Activision to receive an official Pitfall Harry Explorer Club patch . Legacy and Impact

: You can move left or right, jump over obstacles, climb ladders to an underground tunnel system, and swing across pits using vines. Scoring : Starting Points : 2,000. Pitfall! (1982) (Activision)

Released in 1982 by and designed by David Crane , Pitfall! is a landmark title for the Atari 2600 . It is widely credited with establishing the blueprint for the side-scrolling platformer genre. Core Gameplay & Objective Activision famously offered a physical incentive for high

: Harry must avoid crocodiles, scorpions, snakes, rolling logs, campfires, quicksand, and tar pits. Scoring : Starting Points : 2,000

: 114,000 points (achieved by collecting all 32 treasures without losing any points).

In Pitfall! , you play as , an explorer navigating a dangerous jungle to find 32 treasures (gold bars, diamond rings, and money bags) within a 20-minute time limit . The World : The game consists of 256 interconnected screens .