One Week At Chip's (QUICK — PACK)

: The standard work week where new animatronics are introduced.

: Each night increases in difficulty as you use limited power to operate doors, lights, or other security features to keep the animatronics out of your office.

: A variety of secondary animatronics with different movement patterns and jumpscares designed to catch the player off-guard. Game Progression One Week At Chip's

True to the FNAF fan-game formula, the game focuses on resource management and surveillance.

: A final challenge where players can adjust the AI levels of each animatronic to test their skills. : The standard work week where new animatronics

: Between nights, the game often features minigames that expand on the dark history of Chip’s Pizza World. The Cast of Animatronics

: You must complete seven distinct shifts (Nights 1–5, a Final Night, and a Custom Night). Game Progression True to the FNAF fan-game formula,

: The final canonical night that often leads to the game's primary ending and "Extras" menu.