Nitroblast-2-0-full-version Today
: Features a "Connect" option that keeps pieces together until a collision occurs, resulting in more realistic structural failure.
: Adds realism by allowing users to change noise types and quality to create irregular, natural-looking shards.
: Apply materials to the inner and outer surfaces of the shards. nitroblast-2-0-full-version
: Uses vertex maps to control fracture density and define which pieces remain static or become dynamic.
: Capable of "fracturing the fracture," allowing for multi-layered destruction effects. 🚀 Basic Workflow : Features a "Connect" option that keeps pieces
: Navigate to Plugins > NitroBlast > NitroBlast Main .
: Set the desired number of pieces and click Fracture . : Uses vertex maps to control fracture density
💡 : Use a Falloff with your vertex maps to trigger fractures only in specific areas of your model for targeted destruction. If you'd like to dive deeper, let me know: Which version of Cinema 4D are you using? concrete)?