2 — Mutilate-a-doll
Features a "sheet" layout where players can spawn objects, modify gravity, and use "Draft Paper" style backgrounds for testing designs.
FlashDevelop for coding and Flash for component management and compiling. Mutilate-a-Doll 2
According to development insights shared on the r/gamedev subreddit , the game was built using the following stack: ActionScript 3 (AS3). Features a "sheet" layout where players can spawn
Following the end of Adobe Flash support, the game was ported and preserved by sites like Kongregate and through the BlueMaxima's Flashpoint project. Mutilate-a-Doll 2
Ability to manipulate time, weather, and fundamental physical laws within the game scene. Community & Legacy