A "tidy" button that uses a packing algorithm to reorganize items and maximize free space.
Use a 2D array int[width, height] to track occupied slots. When a player moves an item, the controller checks if the target slots are 0 (empty). manty_inventory.rar
To prevent UI lag with large inventories, implement . Only the slots currently visible on the screen are rendered, while the rest exist only as data in memory. A "tidy" button that uses a packing algorithm
Shaders that apply a glow effect to the inventory slot based on the item's tier (Common, Epic, Legendary). 5. Optimization and stacking items.
Manages the logic for picking up, dropping, and stacking items.
A "tidy" button that uses a packing algorithm to reorganize items and maximize free space.
Use a 2D array int[width, height] to track occupied slots. When a player moves an item, the controller checks if the target slots are 0 (empty).
To prevent UI lag with large inventories, implement . Only the slots currently visible on the screen are rendered, while the rest exist only as data in memory.
Shaders that apply a glow effect to the inventory slot based on the item's tier (Common, Epic, Legendary). 5. Optimization
Manages the logic for picking up, dropping, and stacking items.