Godshand

: Eschewing a traditional block button, the game uses the right analog stick for bobbing, weaving, and backflips, requiring precise timing and reflexes.

(2006) is one of the most polarizing games in PlayStation 2 history. Developed by Clover Studio and directed by Shinji Mikami, it is a 3D beat-'em-up that became a cult classic despite (and partly because of) its initial critical drubbing [26]. Core Gameplay & Systems GodsHand

The game is famous for its extreme contrast between mechanics and presentation: In Defense of God Hand : Eschewing a traditional block button, the game