Giant Dancing Simulator Script ✓ [ HOT ]

-- Dance animations local danceAnimations = { dance1 = "Dance1Animation", dance2 = "Dance2Animation", dance3 = "Dance3Animation", }

-- Function to make player dance local function makeDance(player, danceMove) local character = player.Character if character then local animator = character:FindFirstChild("Animator") if animator then local animation = animator:LoadAnimation(danceAnimations[danceMove]) animation:Play() end end end Giant Dancing Simulator Script

-- Event listener for player character added Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) -- Make player giant when their character spawns makeGiant(player) -- Dance animations local danceAnimations = { dance1

-- Configuration local config = { -- Dance moves danceMoves = { "dance1", "dance2", "dance3", }, -- Giant size giantSize = 10, } dance2 = "Dance2Animation"

-- Command to toggle giant size game.Commands.CommandHandler:RegisterCommand("giant", function(player) local isGiant = playerData[player.UserId].isGiant if not isGiant then makeGiant(player) playerData[player.UserId].isGiant = true else player.Character.Humanoid.Scale = 1 playerData[player.UserId].isGiant = false end end)

-- Event listener for player added Players.PlayerAdded:Connect(function(player) -- Initialize player data playerData[player.UserId] = { isGiant = false, danceMove = "", }