A) Global Variable B) Instance Variable C) Local Variable ( var ) D) Constant
Placing code in the parent ensures that all children automatically inherit the behavior, making updates easier.
Write a line of GML code that moves an object 5 pixels to the right only if the vk_right key is pressed. GameMaker: Studio Course Level 2
A) Folders B) Directories C) Bundles Part 2: GML Scripting & Logic (Short Answer)
Explain the difference between instance_create_layer and instance_create_depth . A) Global Variable B) Instance Variable C) Local
Describe how you would use a "Collision Event" to destroy a "Collectible" object when the "Player" object touches it. Part 3: Practical Application (Project Scenario)
Layers refer to specific named editor layers; Depth uses a numeric Z-axis value. Efficiency Describe how you would use a "Collision Event"
You are creating a top-down shooter. You have a obj_enemy_parent and three specific enemies: obj_enemy_fast , obj_enemy_tank , and obj_enemy_boss .