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: Your scouts discover a massive abandoned machine—the Old Dreadnought—which sits atop a vital oil field.

: Transitioning the city to oil provides the warmth needed to survive the first "Whiteout," but it also introduces "Squalor" and environmental costs that the people must live with. Winterhome and the Great Schism

: Seize absolute power and use the Council to establish yourself as the new "Captain" to restore order by force.

The narrative peaks when you must decide the fate of , a ruined city full of vital Steam Cores.