: Mutations like Dead Inside and Tainted Flask were adjusted to better interact with the "Malaise" mechanic, which was also being overhauled.
: Addressed technical issues such as invisible mobs incorrectly displaying health bars and camera behavior during wall climbing. Context and Origin
: Survival-scaling heavy weapons received unique affixes to increase their impact, such as stun effects and area slow-downs.
Version 1.12 (and its subsequent patches like 1.12.4) served as a refinement period for the DLC. Key changes during this specific patch cycle included:
: Updates aimed to make various "Boss Cell" difficulty levels more consistent.
: Mutations like Dead Inside and Tainted Flask were adjusted to better interact with the "Malaise" mechanic, which was also being overhauled.
: Addressed technical issues such as invisible mobs incorrectly displaying health bars and camera behavior during wall climbing. Context and Origin
: Survival-scaling heavy weapons received unique affixes to increase their impact, such as stun effects and area slow-downs.
Version 1.12 (and its subsequent patches like 1.12.4) served as a refinement period for the DLC. Key changes during this specific patch cycle included:
: Updates aimed to make various "Boss Cell" difficulty levels more consistent.