Farming Simulator 22 Er: Trist
Shops are just triggers for menus, not living places.
The repetitive tasks offer a way to "de-stress" after a real-world job. Farming Simulator 22 er trist
The people walking the sidewalks don't interact with you. Shops are just triggers for menus, not living places
It becomes a social hangout spot rather than just a game. 📉 Conclusion Shops are just triggers for menus