: Certain infantry types, like spearmen, are specifically designed to counter cavalry or specific mobile units.
This mechanic dictates how different unit types interact to ensure no single unit can dominate the entire game:
In the context of " Empire Earth III ," the most relevant "paper" is the unit design model used to balance combat . The Rock-Paper-Scissors System
: Specialized units like Sampson are designed specifically for building destruction, fitting into the "rock" role against static defenses. Key Gameplay Mechanics