Dungeon Siege [TESTED]

: Discuss the organic character growth where players improved stats simply by using specific weapons or magic, rather than picking a fixed class at the start. 3. The Design Philosophy of Chris Taylor

Dungeon Siege was famously criticized (and praised) for its high level of automation. A paper could explore the thin line between "streamlining" and "removing player agency." Dungeon Siege

One of the best topics for a technical or development-focused paper is how Gas Powered Games eliminated loading screens—a massive feat in 2002. : Discuss the organic character growth where players

: Examine how features like party formations and group-based AI reflected Taylor’s work on Total Annihilation . Dungeon Siege

Dungeon Siege
Dungeon Siege