Game — Drag Racing

: To "speed up," you increase the grid units moved per turn. To "slow down" for a curve, you must spend several turns reducing that grid distance before you hit the wall. Winning and Crashing :

Draw a racecourse (a "track") on a sheet of graph paper with a clear starting and finish line. drag racing game

: On each turn, you can choose to stay at that "natural" point or shift your destination by one square in any direction (up, down, left, right, or diagonal). : To "speed up," you increase the grid units moved per turn

: Some creators use origami techniques to build physical "racers" (like a rabbit or turtle) that move when you manipulate a folded paper base. : To "speed up

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