Doors Spawn Entities / Skip Rooms Script | Past... Info
// Function to spawn entity void SpawnEntity() // Instantiate entity at door position Instantiate(entityToSpawn, transform.position, Quaternion.identity);
void Update() // Check if door is opened if (isDoorOpened) // Spawn entity or skip room if (entityToSpawn != null) SpawnEntity(); else if (roomToSkip != null) SkipRoom(); Doors Spawn Entities / Skip Rooms Script | Past...
Let me know if you want me to add anything else! // Function to spawn entity void SpawnEntity() //
// Function to close door public void CloseDoor() isDoorOpened = false; else if (roomToSkip != null) SkipRoom()
// Flag to check if door is opened private bool isDoorOpened = false;