"Serious games" are designed for purposes beyond pure entertainment, such as delivering or reducing symptoms through engagement.

: An interactive 3D fantasy game specifically designed to deliver CBT to teenagers with clinical depression.

Distinct from clinical depression, "post-game depression" is a transient state of sadness felt after finishing a highly immersive game. It is characterized by:

: Emerging pilot studies are investigating the efficacy of mobile serious games for mild to moderate symptoms. 📉 The "Post-Game Depression" Phenomenon

: Grief over the end of relationships with in-game characters , such as Kim Kitsuragi from Disco Elysium .

: Research on adolescents indicates that gaming addiction has a significant correlation with increased anxiety and depression levels.

Create a for "serious games" in youth therapy.