Amnesiac -
: The goal is for the player to solve the puzzle by roughly Day 3 or 4. Avoid overly cryptic or convoluted mechanics that provide no observable feedback.
: Amnesiac abilities should be slightly more powerful than standard Townsfolk to compensate for the time spent "blind".
The is a complex Townsfolk role in the social deduction game Blood on the Clocktower , known for its unique mechanic where the player has a powerful ability but does not know what it is. Core Gameplay Mechanics Amnesiac
: The guess is very close to the true nature of the power.
: At the start of the game, the Storyteller (ST) creates a custom ability specifically for the Amnesiac. This ability usually functions automatically or during the night without the player knowing exactly why things are happening. : The goal is for the player to
: Ensure the ability complements the current script. For instance, if the script features a "Lleech," avoid abilities that accidentally confirm the demon's identity too easily.
: Depending on the ability you design, you may need to wake the Amnesiac at different points in the night (e.g., early for protection, late for information). The is a complex Townsfolk role in the
: Once per day, the Amnesiac may visit the Storyteller to guess what their ability is.