: Start by choosing the character or object from the Object Tree that will "own" the new feature.
: Much like the absurd but "organized nonsense" found in Alice in Wonderland , your features should follow consistent internal rules so the animation feels deliberate rather than random. : Start by choosing the character or object
: Drag and drop tiles from the Methods panel into the editor. You can combine basic movements (move, turn, roll) with control structures like "Do in order" or "Do together" to create complex actions. You can combine basic movements (move, turn, roll)
: In the Details Area , click on the "Procedures" tab and select "Create New Procedure." Give it a descriptive name like sayHello or jumpOverHole . For example, a distance parameter for a jump
: To make your feature flexible, add parameters. For example, a distance parameter for a jump feature lets you decide how far the character jumps each time you call that method.