: Early 6.7 jets often have "anemic" engines. They take a long time to reach top speed and lose immense energy in turns. Reviewers often note that surviving at 6.7 requires strict discipline —jets must avoid "dogfighting" props and instead utilize "Boom and Zoom" tactics.
If you could, how would you re-balance CAS in Ground Battles?
Equipped with a 50mm "Pulkzerstörer" cannon; legendary for sniping tanks. Kikka Fighter (Jet) Fast but limited by low ammo count; requires precise aim. UK Spitfire F Mk 24 Fighter (Prop) 6.7Plane
A 6.7 rating typically encompasses the pinnacle of piston-engine technology or the experimental dawn of the jet age.
Incredible griffon-engine performance; arguably the king of 1v1 dogfights. The "Uptier" Problem : Early 6
: In Ground Realistic Battles, 6.7 planes are prized for their ordnance. A single 6.7 plane can often carry 6 or 7 different types of armament, including large bombs (like the 1,000lb variety), Tiny Tim rockets, or HVARS, making them devastating against heavy tanks of the same BR. Key Aircraft at 6.7 Notable Aircraft Expert Consensus USA P-51H-5-NA Fighter (Prop)
The most common criticism in long-form reviews of the 6.7 bracket is the . Because 7.0–7.7 is a very popular "black hole" for matchmaking, 6.7 planes are frequently "uptiered" to face much more advanced jets (like the F-84 or early MiGs). In these matches, the performance gap becomes nearly insurmountable for propeller planes, forcing a very passive and frustrating playstyle. 7 aircraft? If you could, how would you re-balance CAS in Ground Battles
Considered the best prop in the game; can out-climb many early jets. Me 262 A-1a/U4 Strike (Jet)